=================== cb.settings_choices =================== Set this variable in order to have a form filled out by the broadcaster before the app is launched. Example Usage ============= .. sourcecode:: javascript cb.settings_choices = [ {name:'tokens_per_minute_to_be_king', type:'int', minValue:1, maxValue:99, defaultValue:5, label: "Tokens per Minute"}, {name:'remove_king_when', type:'choice', choice1:'someone else outbids', choice2:'score decays to 0', defaultValue:'someone else outbids'} ]; Accessing the initialized variables =================================== For each ``name`` in ``cb.settings_choices``, there will be a value loaded in ``cb.settings``. For the example above, there will be a ``cb.settings.remove_king_when`` variable. Field Types =========== int --- .. sourcecode:: javascript {name:'somefield', type:'int', minValue:1, maxValue:99}, str --- .. sourcecode:: javascript {name: 'somefield', type: 'str', minLength: 1, maxLength: 255} choice ------ .. sourcecode:: javascript {name:'remove_king_when', type:'choice', choice1:'foo', choice2:'bar', defaultValue: 'foo'} You may add as many choices as needed. The next choice would be choice3, followed by choice4, etc. Optional fields =============== All fields accept a ``required: false`` parameter which makes them become optional. All fields accept a ``label: "Some String"`` field. This will be the display name for the field as shown in the final rendered form. Default values ============== All fields accept a ``defaultValue:`` parameter.